| Written by Mark C. Barlet, on 20-10-2007 17:45 |
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Some time ago we
posted that WarHammer kind of did something never done before in a
MMORPG, they closed the beta after it had started . Some panicked,
including me, because the hype of this game, the promise of the game,
and the sneak peaks of this game had done nothing but make people
want it more, and the sudden beta closer was disturbing.
James Nichols, the
community leader, has made and post, and many gamers breath a sigh of
relief. Apparently the team has been busy going over the game with a
fine tooth comb, and making changes all over the place. First thing
that jumped out at me was this little blurb, "we are going to focus
in on some of the feedback you folks have been giving us. Some
balancing work is going to go into Influence gain and XP for public
quests" what? Are you kidding me? You have read feedback, feedback
from your users? I am so confused, after other major players in the
MMO arena, I thought feedback was a myth. I am not sure that this is
a trend they want to continue, I mean those pesky users?
Another
interesting thing I am hearing on the "Warhammer wire" (sorry,
access is super secret, I may have already said to much) is that they
are going to move away from the whole "pool-o-points" method of
stats distribution when you create a new character. Instead, all
characters start out with the same stats, be it mage or warrior, and
your points will grow in ways that match your skills. I think this is
cool, mo one is born an uber mage, you have to grow into it. Speaking
of skill points, what do you think this means, "We are
looking at a couple different options for respec-ing your character
down the road, since no one wants to be locked into a character they
are not happy with."
One last thing about this "update"
that really gets me hot under the armor, the cities that will be in
WAR may be something more than a backdrop for you to stand around and
chat with friends. WAR writes, "Unlike any other city you've
seen before, WAR cities are places for you to be proud of, to
protect, and places that can be captured by your enemies. Enemies
aren't always nice to cities they "visit" so we've been
creating lots of things for invaders to break, smash, and burn. We
look forward to opening the city gates to you and listening to your
feedback on the ultimate goal in RvR - city capture!"
We repost the whole thing here because Warhammers website does not offer permalinks to the content, and I do not want to have uses hunt for the content we are posting about. As soon as Warhammer fixes this, we will stop posting the whole thing from them.
Hello everyone,
With all the work we have been up to we wanted to share what we have
been working on with you, below is the first update we have shared with
the beta community. We think you'll be excited as we are, enjoy!
Waaagh! and well met!
So this begins the first of our weekly
updates to the WAR Beta community. This is where we keep all of you up
to speed with the changes, enhancements, and additions to WAR during
this downtime. Each week will have different information from the
various teams. Some of the information we’ll be keeping fairly high
level, at least initially, but we will work on giving you insights into
what to expect when we re-open in December.
I’ve
gone to each of the various teams and asked them to write up a little
snippet on something that’s going on in their neck of the woods.
So let’s get this show on the road!
We'll start with something dealing with PQs:
Public
Quests have made a great start- but as everyone knows, the devil is in
the details. In between now and beta reopening, we are going to focus
in on some of the feedback you folks have been giving us. Some
balancing work is going to go into Influence gain and XP for public
quests. The groundwork for UI enhancements is also going to get done
(though it may be after the holidays before you see the final fruits of
that labour). Perhaps most importantly of all however, we are going to
look at PQ loot. Ever a hot topic, we've noticed! Right now we're
working to make sure that the whole loot experience is more satisfying
than it currently is. We can't unveil the details right now- as we want
to make sure we can deliver before we make you promises- but suffice to
say, you should end up with a much better chance at getting what you
want.
Keep an eye on the beta boards for more details!
-Public Quest Team
Keep
an eye on the boards indeed. Expect to hear more from the PQ team over
the coming weeks. Now let’s go over to the RvR team where they talk
about a hot topic from various RvR discussions… Manual PvP Flagging:
Phase
one of our improvements to open world RvR is under way, with changes to
PvP flagging up first. Players can now PvP flag themselves, although
the regular rules apply for removing the flag. Guards (and some other
NPCs) in the Chapter hubs will PvP flag any enemy player foolish enough
to engage them in combat. We've also added more guards to the warcamp
entrances across all pairings and tiers. Still in progress are changes
to the battlefield objectives, but we aren't quite ready to share those
details yet.
-RvR Team
This topic alone should
generate a good discussion with you Beta testers. =) Next up is some
information from the Item Team in which the subject of trading between
players as well as item “binding” comes into play:
One of the
things we have been working hard on is player trading. I can’t wait to
see it once the UI team has had a chance to reskin it. Player trading
works just like you would imagine. Right clicking on a friend brings up
a list of actions, with Trade now being one of them. Now you can trade
off all those boots!
With trading, however, comes the question
of binding. Trading is really, really good if loot doesn’t have any
binding restrictions. So the next step was to “tag” all our items as
Bind on Equip (BoE), Bind on Pickup (BoP), or “no binding”. Quest
items, Influence Rewards, Renown store items have all been made BoP.
-Item Team
Very
interesting, indeed. Next we have some high level information on two of
our cities that the City Team has been working on. Remember, this is
only the first week of updates so we’re not going to give away
everything up front. We can't wait till we can have all of you playing
around with the cities:
Hello everyone – We worked heavily on
the Inevitable City and Altdorf making sure that both cities are ready
for you to explore, discover…and smash! Some of the exciting areas you
can visit are places like the Temple of Sigmar, the Altdorf docks, and
the Inevitable City arena! Unlike any other city you’ve seen before,
WAR cities are places for you to be proud of, to protect, and places
that can be captured by your enemies. Enemies aren’t always nice to
cities they “visit” so we’ve been creating lots of things for invaders
to break, smash, and burn. We look forward to opening the city gates to
you and listening to your feedback on the ultimate goal in RvR – city
capture!
-City Team
Trust me; our cities are very
impressive visually. What the City Team has been able to do has been
very impressive indeed. Last but certainly not least is some
information on the Marauder from our Combat & Careers team:
Marauders
are frantic warriors who wade into the thick of battle dual-wielding a
standard weapon in their main and an offhand that has mutated into a
terrifying, organic weapon. The Marauder recieves 3 different mutations
that he can choose from. Each mutation represents a different type of
weapon and play style. The mutations themselves offer different buffs,
and unlock different abilities based on what mutation you activate.
They are a straightforward melee DPS class that is all about pumping
out damage based upon their offhand mutation. During battle, they are
able to change the mutation of their offhand, which will dictate what
abilities or effects are used on certain attacks, much like a stance
would.
-Combat & Careers Team
Well that’s it for
now lads and lasses. Tune in again next week for another of our weekly
WAR Beta Updates. Until then make sure to keep your beer frothy and to
not accept too many gifts from the forces of Chaos!
Thank you,
- The Warhammer: Age of Reckoning Team
Recommend this article... Last update: 20-10-2007 17:45
| Published in : Game News, PC Games |
| Keywords : straightforward, discover…and, discussions…, enhancements, improvements, restrictions, battlefield, importantly, information, interesting, |
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